Mobile development has been growing since the day Apple introduced iPhone. Mobile browser has never been so robust. It supports HTML5, CSS3 even with CSS animation. After that, Google introduced Android to join existing iPhone app developers in ushering in the mobile platform era. That leave a significant mark to the milestone of mobile development.
In the mobile industry, it has quite a few of frameworks available aiming to create a mobile web app rapidly. To help you start up your mobile development, I have done some research on all mobile frameworks, and below is the list. I have used jQTouch before, it's pretty easy to implement but definitely has a lot of room of improvement.
This page has been translated into Spanish language by Maria Ramos.
- jQuery Mobile A unified user interface system across all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design.
- jQTouch A jQuery plugin for mobile web development on the iPhone, iPod Touch, and other forward-thinking devices.
- iWebkit iWebKit is a file package designed to help you create your own iPhone, iPod Touch and iPad compatible website or webapp.
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But we are confused to select and finalize one platform.
Like Adobe Flex, Titanium, RhoStudio etc..
Which should we select to start working on it so its not be a problem in future for compatibility.
Any guide, Suggestions.
btw, this website lists some popular mobile framework's demos:
You can download in github.com/emobc or in the official site: eMobc.com/download.php
We have released the 0.1 and we have a lot of work to do. Contributors are welcome !
It's a cross-platform development framework based on Qt that can be used to develop both apps and games. You can develop your game on any system and deploy it to every app store, meaning you never have to use native SDKs.
They have a lot of beginner tutorials showing you exactly how to get started. There also a lot of in-depth tutorials like "how to make a Flappy Bird game".