- Cars Editor WebGL Example of Vehicle Editor using webgl and osgjs
- Cel Shader This demo uses GLSL to create a cel or "toon" shader, which allows 3D models to mimic the type of shading used in comic books.
- Metaball Playground This demo uses the Marching Cubes algorithm to create metaballs. You can also customize the material effects and geometry.
- WebGL Easing Robert Penner's easing equations have been around for a number of years and are widely used. In this experiment you can choose between a couple of meshes and even get 'extra crazy' if you like.
- WebGL Solar System This experiment is a N-body problem simulation. Using a simplified version of Barnes-Hut algorithm, we can compute the trajectories of thousands of massive bodies spinning around a larger one.
- CityEngine Model Viewer This is a quick pipeline test to show that Cityengine cities can be easily exported into Three.js model format. Okay, this one took me a while to load all the buildings, but once it's all loaded it's really cool to navigate around the 3d model city.
- RadioHead WebGL Rendering the House of Cards dataset in WebGL. This kinda spooky because of the human face and its bounces like your heartbeat.
- Skull WebGL Low poly normal mapped model exported from Blender, rendered in Three.js using Blinn-Phong shader with baked ambient occlusion texture, one directional and one point light. Realistic rendering of human skull with WebGL.